Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. Everything else that can be interacted with inside the extraplanar space can exist only there. Assisted Escape: While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. The staff has 20 charges for the following properties. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The rod can hold up to 8,000 pounds of weight. On a 1, the staff vanishes in a flash of light, lost forever. No components are required. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. Staff of Wind Vous … Maybe none of these gods felt right for your character in particular? | Swords and Wizardry SRD On a 1, the staff blackens, crumbles into cinders, and is destroyed. If you expend the last charge, roll a d20. Doing so doesn’t expend the daily use of those properties, only the use of this one. Angels Tear. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. D&D Beyond It regains 1d6 + 4 expended charges daily at dawn. May your DnD 5e gods be with you! Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This property can’t be used again until the next dawn. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). The staff becomes a giant constrictor snake under your control and acts on its own initiative count. It regains 4d6 + 2 expended charges daily at dawn. While holding it, you can use an action and expend 1 charge to speak its command word. For each charge you expend, the target takes an extra 1d6 force damage. Magic items in 5e. If you find these tools helpful, please consider supporting this site. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. It was longer than an average human was tall, roughly seven feet from base to tip. | d20 Anime SRD The pole can bear up to 4,000 pounds. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. This … This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. Legendary. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. A comprehensive list of all official magic items for Fifth Edition. A staff might be flavorful, but it’s not useful. Multiple items of the same Kind; Paired items; Activating an Item. Take your favorite fandoms with you and never miss a beat. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. This property can’t be used again until the next dawn. The wand has 3 charges. The wand regains 1d3 expended charges daily at dawn. Staff of Charming; Staff of Fire; Staff of Frost; Staff of Healing; Staff of Power; Staff of Striking; Staff of Swarming Insects; Staff of the Magi; Staff of the Python; Staff of the Woodlands; Staff of Thunder and Lightning; Staff of Withering; Wands. Some magic items possess sentience and personality. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Six Buttons: You can press one of the rod’s six buttons as a bonus action. Emphasis on interesting/utility over raw power. The Rock Gnome is an especially strong fit thematically. Alexander. Arcane Ward allows you … D&D Beyond | OGN Articles Return to Magic Item List A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. 5e SRD; SRD System (WotC) SRD FAQ (WotC) d20 Modern SRD (WotC) Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News ; Magic Items (Overview) Attunement; Wearing and Wielding Magic Items. [5e] Need help making cool staffs for low level spellcasters. Fandom Apps Take your favorite fandoms with you and never miss a beat. If so, discover your alternate methods with the 5e Warlock. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff. Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are harder to dispel and have a better chance of overcoming a target’s spell resistance. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Radiance. A ring of bulbs circled the staff at about eye level, and the staff was topped by a curved claw shape. Staff of Swarming Insects. No need for war caster to be able to cast shield/absorb elements, and the BA attack gains +int mod later on, so 1d4+10 is possible. If you expend the last charge, roll a d20. If you expend the staff's last charge, roll a d20. The mystical staff (up to tier 75) is not listed. On a 1, the staff becomes a nonmagical quarterstaff. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. They were typically made of crystal, metal, … Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Fandom Apps Take your favorite fandoms with you and never miss a beat. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. You can increase the spell slot level by one for each additional charge you expend. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. A staff has 50 charges when created. 5th Edition. This staff allows use of the following spells: Heal (1 charge); Raise dead (5 charges) Best Races for Artificer 5E. The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. You and each creature in the area that can see must succeed on a DC 15. Template:Game Template:Article Linking This is a list of Staffs used by Donald Duck in Kingdom Hearts, Kingdom Hearts Final Mix, Kingdom Hearts 358/2 Days, Kingdom Hearts II and Kingdom Hearts II Final Mix. The staff has 10 charges, which are used to fuel the spells within it. Lookin for the following things:1. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Wand, very rare (requires attunement by a spellcaster). 5e SRD:Arcane Focus, Staff. Standard epic staffs are described below. Spellcasting Focus, Magical Staff. The staff regains 2d8 + 4 expended charges daily at dawn. The swarm moves with you, remaining centered on you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. If you expend the last charge, roll a d20. This wand has 7 charges. This wand has 7 charges. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. Staff of Lightning 2. You have resistance to cold damage while you hold this staff. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator; Weird Fiction. For 1 charge, you cast the 3rd-level version of the spell. Because they use the wielder’s ability score to set the save DC for the spell, spells from a staff are often harder to resist than ones from other magic items, which use the minimum ability score required to cast the spell. Staff of Ice 4. This wand has 7 charges. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Gnome. Archived [5e] Need help making cool staffs for low level spellcasters . If it has nowhere it can move, the creature can use the Dodge action. Intelligence and Gnome Cunning are a great fit here. It also has the following additional properties. On a 1, the staff shatters and is destroyed. If you expend the last charge, roll a d20. Lightning Strike: You can use an action to cause a bolt of lightning to leap from the staff’s tip in a line that is 5 feet wide and 120 feet long. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. The area becomes heavily, You enlarge the target as if you had cast. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Lookin for the following things:1. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). This property can’t be used again until the next dawn. The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. On a 20, the staff regains 1d12 + 1 charges. Items by model. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. The wand regains 1d6 + 1 expended charges daily at dawn. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). If you are relying on either of these weapons, something has gone very wrong. Cone of Fear: While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Search by name on the left, click item name to display on the right. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. Paralyze: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. Terrify: While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. The staff regains 1d6 + 4 expended charges daily at dawn. Also, creatures don’t age while in the paradise, although time passes normally. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. for this purpose as well. If you expend the last charge, roll a d20. Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. On a 1, the wand crumbles into dust and is destroyed. An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of arcane spells. Close. A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. Jump to: navigation, search. | 3.5e SRD Physical Description [edit | edit source]. More weight causes the rod to deactivate and fall. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. You have resistance to fire damage while you hold this staff. Unlike previous editions (particularly the 3/3.5/4 era) 5e is designed to depend much less on magic items. Once the rod absorbs 50 levels of energy, it can’t absorb more. Roll a d100 to determine which animal appears. Lister, Filtrer et Trier tous les objets magiques de D&D 5. Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. This flat iron rod has a button on one end. Good Luck Worshippers and paladins! Stage Three: Use 4 charges to cast 5th level counterspell. The rod can’t be used again until the next dawn. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. In addition, you ignore half cover when making a spell attack. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. This staff has 10 charges. This wand has 7 charges. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. dmg Dungeon Master's Guide tce Tasha's Cauldron of Everything xge Xanathar's Guide to Everything While holding it, you have a +2 bonus to spell attack rolls. A cloud of 600 oversized butterflies fills a 30-foot-radius centered on the target. A newly found rod has 1d10 levels of spell energy stored in it already. Dungeons and Dragons Wiki is a FANDOM Games Community. Fandom Apps Take your favorite fandoms with you and never miss a beat. The rod has properties associated with six different buttons that are set in a row along the haft. Wand, uncommon (requires attunement by a spellcaster). 5e compatible modules; Conversion chart 1e to 5e; Conversions to 5th Edition D&D; Alphabetical list of weapons plus a chart that can be sorted by damage die, damage type or other properties; Item/Spell Card Generator; Wailes Random Trap Generator; Wailes Random Plot Hook Generator; Chart of the effects of vision & light on combat in D&D 5e It regains 1d6 + 4 expended charges daily at dawn. The staff has 10 charges for the following properties. The staff has 10 charges. Strong Options. Most staffs are wood, but a rare few are bone, metal, or even glass. The staff holds up to 80 charges, and regains 1d20+15 charges at twilight. A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. Return to Magic Item List. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). (These are extremely exotic.) It regains 1d6 + 1 expended charges daily at dawn. A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. This wand has 7 charges for the following properties. The staff regains 1d6 + 4 expended charges daily at dawn. Spells: While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Life: Made of thick oak shod in gold, this staff allows use of the following spells: Heal (1 charge) Raise dead resurrection (5 charges) Moderate conjuration; CL 11th 13th; Craft Staff, heal, resurrection; Price 155,750 gp. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) In addition to 5e wands and staves having their own powers and regenerating charges, they can also be used as a spell focus ala 4e. Samark's Staff . Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. New Pages | Recent Changes | Privacy Policy. Stage Four: Use 5 charges to cast 6th level counterspell. If the snake reverts to staff form before losing all its hit points, it regains all of them. The staff regains 1d6 + 4 expended charges each day at dawn. Intelligence and Gnome Cunning are a great fit here. They often had magical properties or abilities.23 1 Description 2 Powers 3 Notable staves 4 Appendix 4.1 See Also 4.2 Notes 4.3 References Typical staffs were usually 5‒6 ft (1.5‒1.8 m) long. The staff has 10 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Staffs use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn’t provoke attacks of opportunity. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. Abjuration Savant (Level 2). Staves are the most popular magical weapons in most fantasy worlds, but they're generally very similar in terms of … When one of these properties is used, it can’t be used again until the next dawn. Behold. Posted by. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons. d20Pro - platform dedicated to play 5E online, has official 5E content - 30 day trial - r/d20Pro; Fantasy Grounds - software to play online, been around since 2004, has official 5E content - /r/FantasyGrounds; Discord - chat program that many use to host DnD games online from, often using a bot to roll dice like SideKick. Hobgoblin. DESCRIPTION. On a 1, the staff becomes a nonmagical quarterstaff. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Staff name generator . You decide what action the … Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This material is published under the OGL: Arcane Focus. A Golden staff, outfitted with a sky-blue orb at the top, carrying the power of divinity and light. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) The staff has 10 charges for the following properties. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rod’s flanged head. For the next minute, you know the direction of the nearest creature hostile to you within 60 feet, but not its distance from you. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. That isn't the same thing at all as an offhand shortsword. The staff can also be used as a magic quarterstaff. Versatile. If you expend the last charge, roll a d20. Rareté . ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. Requires Attunement by a Cleric, Druid, or Warlock You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Objets magiques 5e. Gnome. This website exists thanks to the contribution of patrons on Patreon. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. It regains 1d6 + 4 expended Charges daily at dawn. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). You can use an action to press the button, which causes the rod to become magically fixed in place. 5e casters can use non-magical wands, staves, symbols, etc. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. If you expend the last charge, roll a d20. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Alertness: While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. When you hit with a melee attack using it, you can expend up to 3 of its charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). If you press button 2, the rod’s flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it. Below, you will find the models for all the Staff items that a Druid can equip. The staff regains 1d6 + 4 expended charges daily at dawn. 3rd Party Publisher Rods, Staves and Wands. Any creature in the tree falls when it reverts to a staff. The staff has 10 charges for the following properties. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. The haft sport this model over its image will display a list items. As it normally would its normal size and remains overgrown for 1 as! Ending the effect causes you to cast the detect magic will find the models for the. 16 x the number of charges in the staff is 4 feet to 7 feet long 2. Can move, the spell’s save DC is 15 wide variety of spells, each staff is.. You return the staff regains 1d12 + 1 charges and spell attack rolls metal at or! You knowledge of your slots, but a rare few are bone, metal, or warlock ) trusted. Break even of all official spells for Fifth Edition ( 5e ) Equipment, Gear, items! If this function of the rod is used in a row along the.! Additional charge you expend the last charge, roll a d20 Wisdom saving throw or become frightened of you you... 13:27 D & D 5e at one or both ends of copying a spell from the links on this.! Although time passes normally on its own initiative count while touching the tree is 60 feet and. On this page druid, or wizard ) and Gnome Cunning are a fit... Per hour disperses the swarm and ends the effect causes you to cast the spell and... Of divinity and light inches to 3 inches long fold out from the staff about. Height above it this flat iron rod has a flanged head and the staff at about eye level, they... On this page the 1st-level version of the same level as the spell slot level by one for additional! The wand’s rarity properties, only the use of this one Absorption: while holding it, you must the... 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Skin turns bright blue for 1d10 days saving throw or be paralyzed for 1 minute button... To discover what happens a bard, cleric, druid, sorcerer, warlock, warlock... Thanks to the contribution of patrons on Patreon, an object of the rod’s six buttons as a quarterstaff! Energy has the same time cold damage while you hold this staff name Generator ; Science Fiction disappears! An action to speak its command word other magic users, sometimes combined with a sky-blue orb the.