As the Kongs approach a DK Barrel near here, a purple Klaptrap marches towards them. The Spriters Resource - Full Sheet View - Donkey Kong Country - Loopy Lights Wiki Sprites Models Textures Sounds Login The platform starts to move when the Kongs jump on it. To see the sound test menu and listen to music from the game, at the start screen, hold select button, then press B,A,L,L,A, Down. It is similar to Stop & Go Station because it features barrels that affect the environment of the level, in this case, ON/OFF Barrels, which affect the lighting. This page was last edited on January 18, 2021, at 21:50. Donkey Kong Country [GBA] SR - Loopy Lights [101%] Country. The fuel gauge on the platform itself. Another wide abyss is ahead, but the Kongs can cross it with the aid of two small platforms that move across it. Additional "safe" effects may be possible. 4 years ago | 0 view. Using the platforms, they can cross in order to access an area containing a high piece of land with a barrel switch at the end of it. Six small platforms float in an abyss near here. An abyss is ahead that can be crossed with the assistance of a small, moving platform that hovers back and forth over the whole pit. Rolling for a moment beforehand makes this easier. It has been requested that this section be rewritten. The duo can find a long pathway ahead of here consisting of a great extent of Zingers that float in place and move. Watch fullscreen. It is also the fourth level of the Chimp Caverns area. First of all, Donkey and Diddy must defeat a Mini-Necky, then defeat a Krusha and Armies.Then the two must crawl under an area to find a rope in the other … Several more ledges that lead to the bottom of the pyramid-like structure are ahead, and a small pit is at the bottom of them. Filesize: 645.01 KB: Submitters: Simion32, Tonberry2k: Format: PNG (image/png) Size: 12032x512 pixels: Hits : 8,468: Comments: 0: Download this Sheet. Game: Donkey Kong Country. It's hard, but nothing compared to Blackout Basement. The Kongs must avoid Kritters and Zingers along the way and jumping Klaptraps. This makes them annoying, considering that this is a cave stage where the ceiling is limited, and they often jump right in the way of the Kongs. Things are starting to get really badass now, with bonus rooms inside bonus rooms and everything. There are a few boardwalks that they can move across along the way. A raised piece of ground with a tire and a Kritter on it can be discovered next to a nearby barrel switch. A few purple Klaptraps also travel through this area, which is followed by a long pathway leading to a barrel switch and the level's Continue Barrel. In Trick Track Trek, Donkey Kong and Diddy Kong must ride a platform on a rail from start to end. The Kongs can reach the Life Balloon by bouncing from a half tire in the ground, which is also used to bounce up to the last platform which has a few bananas on the ground which lead to the exit. The primates can find a couple of purple Klaptraps in the area ahead of here, which also contains another barrel switch that floats near a small pit. The primates can find a pit containing a moving platform ahead. Releasing it in other spots can make the section much easier, though. Purple Klaptraps march nearby at a lower elevation, which is followed by a small pit with another barrel switch above it. Donkey Kong Country [GBC] - Loopy Lights. 266610: 07 Jan 2021, 21:56: 2: TheVariaSuit. It's the only blue barrel in the game.1) Jump off of the blue Kritter and grab the rope.2) Jump onto the ledge with the barrel and switch to D.K. Duri… Question marks indicate possible other stages where the code may take effect. … 96 … Walkthrough. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo Full view of Donkey Kong Country - Loopy Lights. Donkey's jump attack is far stronger than Diddy's. Section: Chimp Caverns Stages. The last level. In the PAL version you can slightly adjust the curve … Necky Nutmare is a stage exclusive to the Game Boy Color version of Donkey Kong Country.It comes before Loopy Lights and is among the hardest stages in the game. Among the Rockkrocs … Follow. The levels are still pretty easy, but I managed to take damage twice in this one. They can use the platform to cross and access an area with another purple Klaptrap and a barrel switch. Browse more videos. Be careful, however, because any damage will cause you to softlock, https://dkcspeedruns.com/mediawiki/index.php?title=Loopy_Lights&oldid=15050. “I'll hunt them down through every part of my island, until I have every banana from my hoard back! Donkey Kong Country [GBC] - Loopy Lights. The PAL version has a few tricks that would actually make it faster to finish. After crossing a small pit that follows this area of Zingers, the primates can find a sign that indicates that the level is near complete and several small ledges. 1.1 Safe Route; 1.2 Optimal; 1.3 Safe Route (Super Jump) All Stages. Report. It's quite an epic one, and probably the hardest level in the game, although I needed more attempts on a few other levels. The Kongs can perform a roll jump to safely collect it. The level takes place in a mine. 4 years ago | 0 view. It has been requested that additional images be uploaded for this article. Loopy Lights is the thirty-second level in Donkey Kong Country.It is also the fourth level of the Chimp Caverns area. This route opts for easier jumps along the floating platforms, and skips the precise double-bee jump at the end, as well as the roll through the Manky afterwards. To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. The level takes place in a mine. Library. The letter K is at the end of the first Bonus Level. Log in. Winkyappears later in the stage. It comes after Necky Nutmare and before Platform Perils. Donkey Kong and Diddy Kong can jump at the barrels to temporarily turn on the lights, allowing them to see the path ahead. OCF's Donkey Kong Country Game Genie Codes by Orlando C. Fernando (ocfernan@mailbox.syr.edu) SNES Version 2.0 Last Updated: 2/12/95 Codes have been tested under the 1 player mode. Controlling Two Kongs [edit | edit source] {{#ev:youtube|dDtyHz6pSUA|560||Donkey & Diddy }} First you want to grab a DK barrel an throw it , when the barrel is in the air you have to press start + select. Des Weiteren haben Diddy, Funky, Candy und Cranky Kong, ebenso wie die Kremlings und ihr Anführer King K. Rool ihren ersten Auftritt überhaupt. Your heart will be racing with relief when you get to the end of this nonsense. This shortcut warps you to the end of the level, and rewards you with the hidden bonus room! By default, the barrels are set to 'Off', which makes the whole area dark. It is preceded by Winky's Walkway and followed by Bouncy Bonanza. Loopy Lights: Acquire the highest score in Loopy Lights in DK Attack. While the Kongs are on the platform, they must avoid several Neckies, Mini-Neckies, and Zingers. Rank User Result Date Won; 1: leislonjose. If they are on the screen, they will hop when you press B if they are already spawned. As the name implies, there are several bouncy tires throughout the stage. The Kongs encounter two more purple Klaptraps on the opposite end of the pit, and a tire sits between them, which can help the two primates bounce to a barrel switch high in the air. Sonic Forces: Standard Edition - Xbox One. Will you be the first? The letter N is placed on the edge of the second platform in the second Bonus Level. The primates can use the stationary platforms to cross the wide pit and access an area containing a barrel switch on a high piece of ground. Also in the stage are the usual Kritters, but some possess a good jumping ability. Browse more videos. Slow alternative if you're having a really tough time with the level. More Buying Choices $18.21 (21 used & new offers) PlayStation 4 Nintendo Switch $14.96 $ 14. The Rockkrocs make their only appearances in the entire game in this stage. Amazon's Choice for donkey kong xbox one. Donkey Kong Country: World name: Chimp Caverns: Level name: Loopy Lights: Previous level: Misty Mine: Next level: Platform Perils: Any% All Stages Edit {{#ev:youtube|GoNnboIgicE|560||no audio sorry}} Notes: This is the last of the stages with the light gimmicks. Skip the halfway barrel if you're confident, as it causes a bit of lag. 1 Overview 2 Collectibles and secrets 2.1 Minor 2.2 K-O-N-G Letters 2.3 Extra Life Balloons 2.4 Special Barrels 2.5 Scrapbook 3 Gallery 4 Trivia 5 External links Mine Cart Carnage is the first … One of these is the control over your Kong when you get shot from an Auto-Barrel Cannon. They find another one of these Klaptraps shortly after here next to another barrel switch that can be used to illuminate the area for a limited amount on time. 1:33 . They meet the Manky Kong under a barrel switch at the highest ledge, which is followed by a small pit. The first of the platforms holds a group of bananas, while the letter O can be found between the second and third platforms. If they hit it, the lights turn on, putting a purple Klaptrap near a ledge in view. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll. ShinyNinetales. Several barrels being thrown by a Manky Kong found ahead roll down the ledges as the heroes climb them. !” Mine Cart Carnage is the second stage in the Monkey Mines and seventh overall in the game Donkey Kong Country. There is also a Manky Kong at the end. DKC Speed Run: Gorilla Glacier - Level #20 - Snow Barrel Blast with shortcut: 1 minute.Phew! I cleared this level 1st try and still nominate it just because of how slow you need to take this level. Leaderboards. This page was last edited on 10 September 2020, at 01:58. Playing next. On the other side of the pit, they can find a barrel switch and a purple Klaptrap, who is followed by a smaller abyss containing a stationary platform with a tire sticking out of it. The letter O is located in a small gap shortly before the Continue Barrel and after a pair of Klaptraps. Stop & Go Station is the fourth stage for the world, Monkey Mines in the game, Donkey Kong Country. Remove this only when the image(s) have been uploaded for this article. Near the end of the level, the Kongs encounter several Zingers. This effect is similar to Blackout Basement, although in Loopy Lights, the enemies' eyes remain visible. A Kritter can be found on the other side of the pit near another barrel switch. Erstmals tritt Donkey Kong in seiner modernen Fassung auf, die sich deutlich von der aus dem Spielhallenspiel unterscheidet. More purple Klaptraps march near the next barrel switch, which is followed by an abyss that can only be crossed with the aid of two small platforms in it that move back and forth in a vertical path. A barrel switch is placed immediately after here that can be hit to activate the lights again, as hitting all other barrel switches in the level does. At the top of this area, a Necky on a barrel switch can be found, along with a simple barrel that can be used to defeat enemies or open secret areas. Stop & Go Station is a very unique stage. Loopy Lights is the fifth stage of Chimp Caverns in Donkey Kong Country. 235370: 09 May 2019, 21:34: No comments yet. Note: If you are going to do the Optimal Perils Skip, you want to set up the splitup glitch before entering Loopy Lights. The level contains 2 bonus rooms. Now, youll see the Sound player. Forum Topic: View official forum topic for Donkey Kong Country here. The Klap Traps in this level jump along with you. In the Game Boy Advance remake, the level is more visible while it is dark than in the original version. On the other side of this abyss, the Kongs can find many small ledges that they must climb to reach the top of a pyramid-like structure. However this is not the case! Return to … Do it if you're comfortable with it, or just opt for the strat in the safe video. The very first one is bugged, however, and will let you roll into him harmlessly. Xbox One $19.93 $ 19. In the Japanese version, an extra DK Barrel was added near the level's first Necky. A purple Klaptrap guards the exit. Names in brackets indicate a bulleted … The game "Donkey Kong Country" was actually adapted for the 10 extra Hertz so I would seem that both games would be just as fast. At the top of the "mountain" at :33, you'll need to do a max-length jump to avoid grabbing the barrel accidentally, as doing so wastes time and can get you killed by the Necky. 1 Overview 2 Walkthrough 3 Collectibles and Secrets 3.1 Minor 3.2 K-O-N-G Letters 3.3 Bonus Areas 3.4 Scrapbook 4 Gallery 4.1 Super Nintendo Entertainment System 4.2 Game Boy Color 4.3 Game Boy Advance 5 Videos 5.1 Super … In the original version, Loopy Lights has the same background as the boardwalk levels, while in the. In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Donkey Kong Country [GBA] SR - Loopy Lights [101%] Search. They are on timers and, when pressed, will illuminate the stage for a … ESRB Rating: Everyone 10+ | Nov 7, 2017 | by SEGA. Beat this tricky level in seconds! Get it as soon as Wed, Jan 20. Hold down B when jumping on an enemy to bounce farther and faster in either direction left or right in … Donkey Kong Country 6-4 Loopy Lights. Denver Troy. 4.6 out of 5 stars 1,050. Four tires are located after here in a wide abyss, each with a tire on it. this will work with Diddy and Donkey. This is the final cavern stage in the game. It comes after Bouncy Bonanza and before Millstone Mayhem. It's worth noting that thirteen Kritters and sixteen Zingers(making twenty nine total) are the enemies appearing in the stage. Once the Kongs drop down the raised piece of ground and travel slightly farther into the level, they come up to an exit sign and a small tunnel that leads out of the level. 4:35. In the Game Boy Color version, Loopy Lights is instead the fifth level because of an additional level, Necky Nutmare, making Loopy Lights the thirty-third overall level.. 5 years ago | 2 views. The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. Associated Levels • Loopy Lights is the fourth level in the sixth world named Chimp Caverns which is in the SNES title Donkey Kong Country and is also the thirty-second level in the game. Any % Get the quickest time for beating the game. You'll need to plan your jumps around this mechanic. 93. Follow. Specifics: Remaining K-O-N-G Letters and Bonus Level. 1 All Stages. SNES - Donkey Kong Country - Loopy Lights - The #1 source for video game sprites on the internet!

Loopy Lights

-This stage is unique in that there are barrels that say ON and OFF that represent light switches. It is similar to Stop & Go Station because it features … Another barrel switch can be found on the top of the ledge just before a small pit with the third barrel switch on the other side of it. Donkey Kong Country [GBA] SR - Loopy Lights [101%] Report. The heroes can push the tire under another barrel switch found high in the air and then bounce on it to reach the most recently discovered switch. 2017 | by SEGA added near the level, the barrels to temporarily turn on, putting purple! The Super Mario Wiki, the Klaptrap and the Rockkrocs … as the name implies, there a. Letter O can be discovered next to a nearby barrel switch at the highest ledge which. Displays the word, `` Off. that move across it the edge of the level is more while... The image ( s ) have been uploaded for this article letter K is at the end of second... 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